Post by Kite on Jun 14, 2007 1:57:37 GMT -4
Advanced Generation - The series of Pokemon games made for the Gameboy Advance, beginning with Ruby and Sapphire.
Annoyer - Largely RBY GSC era Pokemon with great staying power and the ability to inflict a lot of status effects on the opponent to prevent them from attacking. Advanced Gen examples are rare.
Baton Passer - Pokemon that uses the move Baton Pass to pass helpful conditions along to a team mate. A Girafarig, for example, that uses Agility, then Baton Passes the speed boosts to a team mate, is a Baton Passer.
Bellyzard - A Charizard that utilises the move Belly Drum, in tandem with a Salac Berry for almost guaranteed sweepage (when it works). Outspeeds everything except speed boosted Ninjask, OHKOs almost everything with an attack in excess of 1100, and deals with the most predictable counter (Skarmory) with flamethrower/fireblast/overheat. Very difficult to set up, though.
Boltbeam - The combination of Ice Beam and Thunderbolt to be able to land a neutral hit on just about anything (Lanturn is the exception).
Bombs - Same Exploders. I prefer this word cause I loved the Bomber Man Series.
Breakball - The combination of Brick Break and Shadow Ball to be able to land a neutral hit on just about anything.
Chesto Rest - Using Rest in tandem with a Chesto Berry to allow for a 1 turn, 100% recovery.
Choice Bander - A Pokemon with High Offensive Stats combined with Choice Band to do 1 highly potent hit before being switched out for another Pokemon, usually a Sponge. Medicham and Slaking make excellent examples.
CMCune - Calm Mind Suicune. A Suicune that uses Calm Mind to Tank and sweep. One of the few Tanks left in AG.
Curselax - Infamous GSC Snorlax, also used in Advanced Generation. This Snorlax uses the move Curse to significantly boost its offensive and defensive power. One of the few Tanks left in AG.
Double Powder - Pokemon who use Sleep Powder and Stun Spore to mess with the opponent when they switch. Not so popular in Advanced Generation. Was most popular in RBY days (**** Miracle/Lum Berries). The new improved Butterfree does the job VERY well, though, since CompoundEyes raises the accuracy of its powders to 97%.
Earthslide - The combination of Earthquake and Rock Slide to be able to land a neutral hit on just about anything.
Endrever - The combination of the attacks ENDure and REVERsal, generally used in tandem with a Salac Berry. After Enduring a hit, Reversal's power is boosted to 200.
Exploder - Obviously, a Pokemon with the move Explode.
Flailgoose - Subrever Zangoose. See Subrever.
FrLg or FL - Fire Red, Leaf Green. The Advanced Generation remakes of Red and Blue.
GSC - Gold Silver Crystal. The second generation of Pokemon games.
Hazer - Pokemon that uses the move Haze to eliminate status changes in the opposition.
Hax - Luck, such as in freezing an opponent with Ice Beam. Generally considered to dampen the glory of victory, if you receive too much of it.
Jaskwak - The use of Ninjask to pass speed boosts to a Thick Clubbed Marowak, allowing Marowak to sweep.
Lati@s - Used to refer to either Latios or Latias, since their movesets and purposes are so similar.
McGengar - Popular and widely used hybrid Gengar, able to counter a lot of standards effectively. Named after a battler on mIRC named McGraw, who invented the set.
Paraflincher - Pokemon who Paralyze their foes and then follow up with Flinching attacks to prevent an opponent from attacking back. Not so popular in Advanced Generation.
Parafusion - Combination of paralysis and confusion, a popular annoying strategy. Rarely seen any more.
Perishtrapper - A Pokemon that uses the move Perish Song in tandem with a trapping move.
pHazer - pseudo Hazer. A Pokemon that uses a move like Roar or Whirlwind to force an opponent to switch out, thereby losing any boosts they might have gained from attacks such as Swords Dance.
PP Burner - Pokemon whose primary goal is to decimate the PP of the opponent, either through the Pressure characteristic, or through moves like Spite and Grudge. Very rare and difficult to use in both GSC and Advanced Generation. Examples include Dunsparce (in GSC) and Absol.
Pyrostaller - Staller that uses the move Will-O-Wisp. See Stallers.
RBY - Red Blue Yellow. The first generation of Pokemon games.
RuSa - Ruby Sapphire. The first two games of the Advanced Generation.
Skarmbliss - The defensive, sponging combination of Skarmory and Blissey to seriously frustrate opponents.
Snatchbat - A Crobat that uses the move Snatch. Once semi-popular in Ruby and Sapphire, but now seen no more.
Spiker - Pokemon that uses the move Spikes. Self-explanatory, really. Switching is such an integral part of Pokemon that Spikes is a really frustrating move.
Sponge - A Pokemon with high defenses in one area (special or physical) and few weaknesses in that area. Switched in, in place of defensively weaker Pokemon, primarily for the purpose of taking damage. Hence the term 'sponge.'
Sporegle - A Smeargle that uses the move Spore. In the past, primarily seen with Belly Drum and Baton Pass, but nowadays seen with the deadly Endure-Endeavour-Seismic Toss combination, and a Salac Berry.
Sporepunch - A Pokemon (usually Breloom, though Smeargle can do it as well) which uses the move Spore to incapacitate an opponent in order to give themselves a risk-free Focus Punch on the next action. Predictable, but still difficult to counter.
Staller - Generally, a specialised sponge which uses health-draining status moves to whittle away an opponent's health. Generally seen with the prefix 'pyro' or 'toxi.'
Standard/s - Pokemon that are often used in the current metagame.
Subpunch - The usage of Substitute to prevent a Pokemon from breaking their focus when Focus Punching.
Subrever - Like Endrever, except using Substitute to lessen HP instead of Endure. A Subrever Pokemon's HP must NOT be divisible by four.
Sweeper - A Pokemon that is capable of boosting its stats in battle so as to be able to take out consecutive opponents without them being able to perform any serious retaliation. A Salamence with Dragon Dance, for example, is capable of boosting its speed so that it moves before anything else in the game, and its attack such that it can kill anything in a hit. Sweepers are the match-winners. Successful battling often involves giving them the time to 'set up' beyond the opponent's ability to stop them.
Tank - Old GSC style artillery Pokemon, marked by good defenses AND good offensive power. Virtually extinct in Advanced Generation, thanks to EP splitting, the Choice Band, and natures. Some Pokemon can still Tank using moves like Curse, Bulk Up, and Calm Mind (notable cases being Suicune and Snorlax), but they are a rare breed.
Toxistaller - Staller that uses the move Toxic. See Stallers.
Tracedevoir - Gardevoir with the characteristic Trace. Can sweep with ease if it's sent in against a Magneton.
Uber, or 00ber - Pokemon, usually legendary, with bloated stats which make them dominate play to a too-great extent. Banned from general play. Includes Mewtwo, Deoxys, Kyogre, Groudon, and Mew.
UU - Underused. Pokemon that, for whatever reason, are rarely seen in the current metagame.
Annoyer - Largely RBY GSC era Pokemon with great staying power and the ability to inflict a lot of status effects on the opponent to prevent them from attacking. Advanced Gen examples are rare.
Baton Passer - Pokemon that uses the move Baton Pass to pass helpful conditions along to a team mate. A Girafarig, for example, that uses Agility, then Baton Passes the speed boosts to a team mate, is a Baton Passer.
Bellyzard - A Charizard that utilises the move Belly Drum, in tandem with a Salac Berry for almost guaranteed sweepage (when it works). Outspeeds everything except speed boosted Ninjask, OHKOs almost everything with an attack in excess of 1100, and deals with the most predictable counter (Skarmory) with flamethrower/fireblast/overheat. Very difficult to set up, though.
Boltbeam - The combination of Ice Beam and Thunderbolt to be able to land a neutral hit on just about anything (Lanturn is the exception).
Bombs - Same Exploders. I prefer this word cause I loved the Bomber Man Series.
Breakball - The combination of Brick Break and Shadow Ball to be able to land a neutral hit on just about anything.
Chesto Rest - Using Rest in tandem with a Chesto Berry to allow for a 1 turn, 100% recovery.
Choice Bander - A Pokemon with High Offensive Stats combined with Choice Band to do 1 highly potent hit before being switched out for another Pokemon, usually a Sponge. Medicham and Slaking make excellent examples.
CMCune - Calm Mind Suicune. A Suicune that uses Calm Mind to Tank and sweep. One of the few Tanks left in AG.
Curselax - Infamous GSC Snorlax, also used in Advanced Generation. This Snorlax uses the move Curse to significantly boost its offensive and defensive power. One of the few Tanks left in AG.
Double Powder - Pokemon who use Sleep Powder and Stun Spore to mess with the opponent when they switch. Not so popular in Advanced Generation. Was most popular in RBY days (**** Miracle/Lum Berries). The new improved Butterfree does the job VERY well, though, since CompoundEyes raises the accuracy of its powders to 97%.
Earthslide - The combination of Earthquake and Rock Slide to be able to land a neutral hit on just about anything.
Endrever - The combination of the attacks ENDure and REVERsal, generally used in tandem with a Salac Berry. After Enduring a hit, Reversal's power is boosted to 200.
Exploder - Obviously, a Pokemon with the move Explode.
Flailgoose - Subrever Zangoose. See Subrever.
FrLg or FL - Fire Red, Leaf Green. The Advanced Generation remakes of Red and Blue.
GSC - Gold Silver Crystal. The second generation of Pokemon games.
Hazer - Pokemon that uses the move Haze to eliminate status changes in the opposition.
Hax - Luck, such as in freezing an opponent with Ice Beam. Generally considered to dampen the glory of victory, if you receive too much of it.
Jaskwak - The use of Ninjask to pass speed boosts to a Thick Clubbed Marowak, allowing Marowak to sweep.
Lati@s - Used to refer to either Latios or Latias, since their movesets and purposes are so similar.
McGengar - Popular and widely used hybrid Gengar, able to counter a lot of standards effectively. Named after a battler on mIRC named McGraw, who invented the set.
Paraflincher - Pokemon who Paralyze their foes and then follow up with Flinching attacks to prevent an opponent from attacking back. Not so popular in Advanced Generation.
Parafusion - Combination of paralysis and confusion, a popular annoying strategy. Rarely seen any more.
Perishtrapper - A Pokemon that uses the move Perish Song in tandem with a trapping move.
pHazer - pseudo Hazer. A Pokemon that uses a move like Roar or Whirlwind to force an opponent to switch out, thereby losing any boosts they might have gained from attacks such as Swords Dance.
PP Burner - Pokemon whose primary goal is to decimate the PP of the opponent, either through the Pressure characteristic, or through moves like Spite and Grudge. Very rare and difficult to use in both GSC and Advanced Generation. Examples include Dunsparce (in GSC) and Absol.
Pyrostaller - Staller that uses the move Will-O-Wisp. See Stallers.
RBY - Red Blue Yellow. The first generation of Pokemon games.
RuSa - Ruby Sapphire. The first two games of the Advanced Generation.
Skarmbliss - The defensive, sponging combination of Skarmory and Blissey to seriously frustrate opponents.
Snatchbat - A Crobat that uses the move Snatch. Once semi-popular in Ruby and Sapphire, but now seen no more.
Spiker - Pokemon that uses the move Spikes. Self-explanatory, really. Switching is such an integral part of Pokemon that Spikes is a really frustrating move.
Sponge - A Pokemon with high defenses in one area (special or physical) and few weaknesses in that area. Switched in, in place of defensively weaker Pokemon, primarily for the purpose of taking damage. Hence the term 'sponge.'
Sporegle - A Smeargle that uses the move Spore. In the past, primarily seen with Belly Drum and Baton Pass, but nowadays seen with the deadly Endure-Endeavour-Seismic Toss combination, and a Salac Berry.
Sporepunch - A Pokemon (usually Breloom, though Smeargle can do it as well) which uses the move Spore to incapacitate an opponent in order to give themselves a risk-free Focus Punch on the next action. Predictable, but still difficult to counter.
Staller - Generally, a specialised sponge which uses health-draining status moves to whittle away an opponent's health. Generally seen with the prefix 'pyro' or 'toxi.'
Standard/s - Pokemon that are often used in the current metagame.
Subpunch - The usage of Substitute to prevent a Pokemon from breaking their focus when Focus Punching.
Subrever - Like Endrever, except using Substitute to lessen HP instead of Endure. A Subrever Pokemon's HP must NOT be divisible by four.
Sweeper - A Pokemon that is capable of boosting its stats in battle so as to be able to take out consecutive opponents without them being able to perform any serious retaliation. A Salamence with Dragon Dance, for example, is capable of boosting its speed so that it moves before anything else in the game, and its attack such that it can kill anything in a hit. Sweepers are the match-winners. Successful battling often involves giving them the time to 'set up' beyond the opponent's ability to stop them.
Tank - Old GSC style artillery Pokemon, marked by good defenses AND good offensive power. Virtually extinct in Advanced Generation, thanks to EP splitting, the Choice Band, and natures. Some Pokemon can still Tank using moves like Curse, Bulk Up, and Calm Mind (notable cases being Suicune and Snorlax), but they are a rare breed.
Toxistaller - Staller that uses the move Toxic. See Stallers.
Tracedevoir - Gardevoir with the characteristic Trace. Can sweep with ease if it's sent in against a Magneton.
Uber, or 00ber - Pokemon, usually legendary, with bloated stats which make them dominate play to a too-great extent. Banned from general play. Includes Mewtwo, Deoxys, Kyogre, Groudon, and Mew.
UU - Underused. Pokemon that, for whatever reason, are rarely seen in the current metagame.